With the new release date now set for July, “Tales of the Shire” is getting ready to make its entrance, much to the delight of fans who revel in both the world of Tolkien and life simulation games. Initially introduced with a splash of excitement among the Tolkienverse community, this game faced some critique early on. The added production time, however, is likely to bolster its debut. One area where the creative minds at Weta Workshop have had more time to finesse is the interior embellishment. Critics and players alike hope they will seize the opportunity to incorporate elements that break away from the typical cozy feel the game exudes.
Centered within the Tolkienverse, specifically the heartwarming nest that is the Shire, players get the creative freedom to bring their own Hobbit character to life, dressing it up and customizing their Hobbit’s home. Typical activities include tending to crops, fishing, cooking, and other beloved sim activities. While it’s only natural for the game design to reflect the serene and quaint lifestyle of Hobbits, there’s a pressing need for variety. A solely Hobbit-centric decor could quickly feel dull, prompting developers to sprinkle in some decorations influenced by the broader expanse of Middle-earth and its diverse cast of characters.
Naturally, incorporating decor from outside the confines of the Shire does have its complications. The game is uniquely placed between the tales of The Hobbit and The Lord of the Rings trilogy, creating specific constraints. Characters like Bilbo Baggins and Gandalf can easily find nods in the plot, but Frodo and his companions might not be as prominently featured. Depending on how strictly Weta Workshop selects references based on time, it might limit decor to events preceding The Lord of the Rings.
Yet, Middle-earth offers a cornucopia of decor possibilities, like those glimpsed in Rivendell or Erebor, also known as the Lonely Mountain. These treasures could be offered in the game’s marketplace at a premium price reflecting their journey. Let’s not forget, traversing Middle-earth is no small feat and comes with its expenses.
A selection of treasures inspired by Smaug or structures based on iconic figures such as Gandalf, along with replicas of legendary weapons and gear, could add an enticing layer to the game experience. While weapons and armor should remain as decorative pieces—due to both the non-combat nature of the game and the typical peaceful demeanor of Hobbits—having collectible item descriptions for artifacts like Durin’s axe or Glamdring would enrich the player experience, even if their presence does slightly stretch Tolkienverse canon. Additionally, drawing inspiration from Amazon’s “Rings of Power” could introduce more non-Hobbit items, especially collections originating from the Harfoot ancestors.
If Weta Workshop opts for items that stray from the canon, marking them distinctly could let players seeking a pure Tolkien immersion sidestep them.
Ultimately, it’s up to Weta Workshop to decide the final range of decor and features “Tales of the Shire” will offer. As they gear up for the big launch, they’re tasked with meeting fans’ expectations. Catering to both enthusiastic adventure seekers and loyal Tolkien fans, infusing the game with decor that traverses outside the Shire would certainly amplify its charm and playability.