In the vibrant world of Quest gaming, “Animal Company” has captivated players, reaching an impressive milestone as one of the platform’s top earners, consistently outpacing long-time favorite “Gorilla Tag.” Inspired by “Lethal Company,” this free-to-play gem is showing no signs of slowing down.
“Animal Company” is only the second game to achieve over 100,000 user reviews on Quest, a record first set by Another Axiom’s “Gorilla Tag” last March. “Gorilla Tag” has been a formidable presence, dominating in both review counts and revenue. However, Wooster Games’ “Animal Company” has now joined this elite club, doubling its user reviews after announcing it had surpassed 1 million monthly active users just last month, and it accomplished this feat in record time.
A month ago, “Animal Company” had amassed roughly 60,000 reviews on the Horizon Store, whereas “Gorilla Tag” had just eclipsed 140,000. In a remarkable surge, “Animal Company” has since leapt to over 108,000 reviews, while “Gorilla Tag” added a modest 6,000 more.
Data from independent aggregator VRDB highlights a significant uptick in reviews beginning mid-March, illustrating the game’s meteoric rise. Should this trend persist, “Animal Company” might soon dethrone “Gorilla Tag” as the most reviewed game on Quest, though other factors remain at play.
Metrics like daily and monthly active users (DAU and MAU) are crucial. “Gorilla Tag” still leads in popularity, but “Animal Company” is not far behind. For Wooster Games, converting this surge of interest into financial success is vital. While they haven’t disclosed specific revenue figures since implementing microtransactions in September, the studio claims it’s in a “strong and healthy position.”
Wooster Games shared with Road to VR that since monetization began, their revenue has been climbing steadily, more than doubling since December. They were particularly excited to reveal a player base exceeding 1 million monthly active users—four times the amount they had last December.
This growth coincides with Quest’s shifting user base, partly driven by the introduction of Meta’s Quest 3S, a $300 mixed reality headset. With the rise of free-to-play content and a younger audience, in-app purchases, like those in “Animal Company” and “Gorilla Tag,” have experienced a revenue boom.
The big question now is whether this momentum can be maintained in the long run. As we await further revenue insights from Wooster Games, it will be intriguing to see how Quest’s top titles continue to perform. If “Animal Company” follows in “Gorilla Tag’s” footsteps, Wooster Games might have millions in revenue before long.