According to a report from Eurogamer, a significant change is taking place at BioWare and EA as Corinne Busche, the director behind Dragon Age: The Veilguard, has decided to step down after 18 years with the company.
In a surprise move, Busche is embracing a fresh opportunity that promises to let her delve deeper into the realm of computer role-playing games (CRPGs). She expressed an excitement she couldn’t resist in joining this new venture, though she’s keeping the exact details of her next steps under wraps for now.
In her statement addressing this career transition, Busche emphasized the personal nature of her decision. “At the heart of it, this was about my own fulfillment,” she candidly shared. Her time at BioWare, she explained, fulfilled her initial goal: to steer Dragon Age back to its roots as a quality single-player RPG.
Reflecting on her journey, she acknowledged the challenges her team faced. “It was hard fought,” she said, noting that turbulent development cycles often lead to projects that either falter or don’t see the light of day at all. Achieving both completion and acclaim in such a landscape was no small feat, and she offers considerable credit to her colleagues for that success. However, Busche admits that the effort took its toll, both on her and the team. Despite these challenges, she holds a positive outlook, believing that BioWare is making strides toward meaningful cultural improvements.
Her departure comes with the promise of something too enticing to pass up. Busche hints that her new venture remains in the CRPG world and will feature well-crafted characters, which fans undoubtedly will appreciate.
Throughout her career with EA, Busche contributed to various successful projects, including multiple expansions for The Sims 3, The Sims 4, and even The Simpsons, showcasing the breadth of her versatility.
Dragon Age: The Veilguard made a strong impression upon its release last year, garnering an impressive score of 82 on Metacritic. Despite its critical success, it faced backlash from certain segments of the gaming community for its perceived “woke” elements, leading to a wave of review bombing. Metacritic addressed this controversy, highlighting the efforts of its moderation team to manage and prevent such abuses of their platform.
(Sourced from Eurogamer)