The next big player in the world of IP-inspired simulation games is gearing up for release—mark your calendars for Tales of the Shire, arriving on PC, Nintendo Switch, PlayStation 5, and Xbox Series consoles this July. Initially set for a March debut, the game’s developer, Weta Workshop, decided to take a bit more time to finesse the experience after initial reviews brought some areas for improvement to light. This extra development period is a promising opportunity for the team to not only address potential hiccups but also to expand upon features found in existing simulation games.
In the simulation genre, Animal Crossing has long been the benchmark of success, its charm nearly sacred. Yet, like any game, there’s room for improvement. Games like Tales of the Shire have a real shot at innovating within the genre, taking lessons from Animal Crossing’s weaker points and building something fresh and exciting. One area to consider is the mailing system in Animal Crossing, often seen as more than just a minor detail.
Over the years, Animal Crossing’s mailing system has seen considerable change since the series first made waves in 2001. Before New Horizons, players needed to grab stationery to send letters, visiting either the Post Office or town hall depending on the game. This allowed players to attach gifts—albeit with some restrictions like no fish or turnips—and Pete, the diligent pelican, would ensure delivery. Players could send up to five letters, and once Pete had cleared the building, the process could start again.
However, in New Horizons, the classic elements like the Post Office and Pete are nowhere to be found—though Pete did make a comeback in a Free Update. These days, Orville handles mail duties, allowing for an ambitious hundred letters daily to villagers and forty to human residents. Nook Shopping adds another layer by letting players send catalog items, albeit with a limit of two per day.
Looking ahead, Tales of the Shire might revolutionize these mechanics by getting flexible with the restrictions. New Horizons allows for a high volume of letters, but its item-sending cap can feel a bit tight. Of course, keeping potential exploits in check is wise, but perhaps the two-item limit could benefit from some relaxation. As Weta Workshop shapes their mailing system, taking these aspects into account could be beneficial, especially if the game attracts a massive following like Animal Crossing.
A curious strategy for Tales of the Shire would be blending the gifting system with mailing. Imagine not only handing out gifts to in-game characters but also mailing them—and possibly influencing interactions in new ways. By experimenting with such ideas, Tales of the Shire could stand out by offering refreshing takes on familiar systems, ultimately enriching the player’s experience beyond what Animal Crossing provides.