Venturing into dungeons, hunting for treasure and spellbinding artifacts, is as classic a board game experience as pairing peanut butter with chocolate. Among the pioneers that perfectly blended these elements was the Talisman: The Magical Quest Game series. Games Workshop first introduced Talisman in 1983, a name now synonymous with Warhammer and Lord of the Rings tabletop wargames. This game drew players into its mystical world filled with regions that led to the coveted Crown of Command. Fast forward over four decades, and Avalon Hill has launched the fifth edition, inviting adventurers to once again challenge dragons and strive for the crown.
In Talisman, you and up to five friends can choose from a diverse roster of 12 characters, such as the quick-footed thief, the enigmatic wizard, or the powerful warrior. The gameplay in this version retains the familiar rhythm of previous editions: roll the dice, move to a location, and draw an adventure card. This card might summon a monster, reward you with a magical item, or whisk you away to a tavern where a dice roll decides your fate. The cycle continues until a player, armed with a Talisman relic, braves the Valley of Fire, defeats the formidable Elder Dragon, and seizes the Crown of Command.
Though some might say Talisman’s mechanics feel outdated, its charm lies in its straightforward approach. While modern adventure board games like Elden Ring or Divinity: Original Sin offer expansive campaigns, or even HeroQuest, Avalon Hill’s other revival, they can sometimes overwhelm new or younger players with complexity and cost. While Talisman may not frequently find its way onto my group’s table of seasoned board gamers, it’s an excellent choice for playing with newcomers or family members eager to dive into the genre.
What makes each turn intriguing in Talisman is the eternal question: should I grow stronger, or push forward? This balance of risk and reward keeps you guessing. Playing the odds becomes a game within the game as you decide whether to linger and power up or race ahead, potentially leaving others behind.
Luck unavoidably plays a significant role in Talisman, with almost every element hinging on a dice roll. While the term “Adventure Monopoly” might sound apt, Talisman thankfully offers a more enjoyable and quicker experience. Movement is based on a single dice roll, which only allows you to choose your direction. Outcomes result from either another dice roll or a random adventure card. Despite the addition of a Fate system that lets you reroll dice or adjust your movement, this mechanic doesn’t drastically reduce the reliance on luck. Some additional strategic elements could enhance the experience further.
The latest edition introduces some welcome changes to streamline the game and reduce player penalties. For instance, the classic transformation into a toad, which decreases a player’s abilities drastically, only lasts one turn now instead of three. Moreover, if a character meets their demise, they no longer lose everything. Instead, they retain their possessions and start fresh from the Village space. While these adjustments may soften the gameplay, they do strip away some of the peril that makes the game thrilling. Fortunately, for purists, the rulebook contains “Alternate Rules” with clear markings to differentiate between old and new rules.
The fifth edition’s artwork is beautifully revamped, adding a visual treat to the mix. However, its overall design feels a bit dated. The small text on the board and cards hinders readability, regardless of where you’re seated. Though a helpful addition would be a player aid listing all the board spaces—a fix I’ll personally implement by creating one to keep with the game.
Component-wise, distinguishing between the stat-tracking cones can be challenging, not to mention potentially problematic for colorblind players. While retaining these cones is a nod to the series’ legacy, more discernible shapes or textures could improve their usability. Perhaps future premium upgrades will address this, or in the meantime, the community might step in with 3D printing solutions.
As for expansions, Talisman has a long history of them, and this latest edition breaks new ground. The first expansion, “Talisman Alliances,” ventures into new territory by introducing cooperative gameplay. This sets the stage for a semi-legacy experience where players embark on trials together, strategizing and collaborating to complete objectives. My gaming group and I found this new dynamic refreshing, despite the minor hassle of managing card swaps.
Although Talisman’s fifth edition might seem like a relic from the past, it remains beloved for its classic gameplay. Whether you’re an old fan or a newcomer looking for an accessible entry point into adventure board gaming, Talisman—with its nostalgia and modern tweaks—offers a gaming experience that honours its roots while embracing simplicity and fun.